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Social InteractionsEdit

GenericEdit

Generic social interactions are available from the start of the game and, thus, don't need to be unlocked. Generally, they work equally on Urbz from all subcultures, but certain groups prefer some (as noted below), which adds up to 25% to probability.

BackrubEdit

Menu Friendly
Base % 30%
Relationship Effect Higher relationship reduces acceptance by up to -25%
Subculture Preference

Cozmo Street +20%

Neon East and Diamond Heighs +10%

Foundry and South Side Bridge +0%

Everywhere else -20%

Mood Effect After acceptance by up to -25% if positive and +25% if negative
If Accepted

Rel 8, Social 8

If Rejected

Rel -8, Social -8

BragEdit

Menu Ice Breaker
Base % 95%
Relationship Effect Higher relationship reduces acceptance by up to 200%
Subculture Preference

Diamond Heights, Skyline Beach, South Side Bridge +25%

Gasoline Row, Cosmo Street +0%

All else -25%

Mood Effect None
If Accepted

Rel 4, Social 4

If Rejected

Rel -4 , Social -4

FightEdit

Menu Mean
Base % 40%
Relationship Effect The better a relationship is, the less likely it is that your Urb wins (-50%)
Subculture Preference None
Mood Effect After victory probability by up to -50% if positive or +50% if negative
If Accepted Rel -10, Social -10
If Rejected Rel -10, Social -10

GossipEdit

Gossip allows two Urbz to discuss another Urb they both know - or your Urb if your Rep is high enough. Gossip conversations your Urb initiates will never be about you, however.

Menu Network
Base % 95%
Relationship Effect None
Subculture Preference None
Mood Effect None
If Accepted Rel 1, Social 1
If Rejected Rel -2, Social -1
Gossip MechanicsEdit

Here is how a Gossip interaction usually works:

1. Urb A chooses an Urb to talk about. It's always an Urb in their relationship panel who's currently in the district/apartment. The conversation bubble indicates whether the speaker likes (Rel > 0) or dislikes (Rel < -1) the Urb in question; a red "X" appears over a disliked Urb's face.

2. If Urb B doesn't know the subject Urb, they will walk away with no relationship score change.

3. If Urb B feels the aame way about th subject Urb, the conversation goes forth and the relationship score is increased.

4. If Urb B feels differently from A, they reject the interaction and relationship score drops.

5. Once the relationship score with Urb B rises to a certain level, Gossip interactions are immediately rejected. No loss of relationship score, however, occurs.

If the Urb being discussed is disliked by Urb A, and is nearby when the Gossip happens, that Urb does an Insult interaction on the Urb who started the conversation.

InsultEdit

Menu Mean
Base % 65%
Relationship Effect Higher relationship reduces acceptance by up to 50%
Subculture Preference None
Mood Effect After acceptance by up to -50% if positive and +50% if negative
If Accepted Rel -4, Social -4, Urb gets very upset and yells back
If Rejected Rel -1, Social -1, Urb blows off insult, walks away

Join CrewEdit

Menu

Friendly

An Urb agrees to join your crew if:

1. Relationship is >70

2. Rep > 10

3. Other Urb's Hunger > 0

JokeEdit

Menu Ice Breaker
Base % 95%
Relationship Effect Higher relationship reduces acceptance by up to 200%
Subculture Preference

Central Station, Kicktail Park, Gasoline Row +25%

Foundry, Skyline Beach +0%

All else -25%

Mood Effect None
If Accepted Rel 4, Social 4
If Rejected Rel -4, Social -4

Kick OutEdit

Menu
Base %
Relationship Effect
Subculture Preference
Mood Effect
If Accepted
If Rejected

KissEdit

Menu
Base %
Relationship Effect
Subculture Preference
Mood Effect
If Accepted
If Rejected

TalkEdit

Menu
Base %
Relationship Effect
Subculture Preference
Mood Effect
If Accepted
If Rejected
Topics and InterestEdit

Generally, Talk always works but doesn't have a large effect on relationship scores. Talk is more successful if done with Urbz who have similar interests.

Each Urb has a level of interest in each topic as defined by subculture

When two urbz talk, the first Urb introduces a topic, selecting from personal high interests. The other Urb then responds positively or negatively depending on interest level in the chosen topic.

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